Glossary
Glossary
Glossary
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Apple Vision Pro
Apple Vision Pro
Apple Vision Pro
Apple Vision Pro is a mixed-reality headset from Apple, that the company defines as a spatial computer. It features Apple’s powerful M2 and R1 chips that respectively take care of performance and real-time sensor data processing.
Apple Vision Pro is a mixed-reality headset from Apple, that the company defines as a spatial computer. It features Apple’s powerful M2 and R1 chips that respectively take care of performance and real-time sensor data processing.
Apple Vision Pro is a mixed-reality headset from Apple, that the company defines as a spatial computer. It features Apple’s powerful M2 and R1 chips that respectively take care of performance and real-time sensor data processing.
After-Action Review
After-Action Review
After-Action Review
After-Action Review is a structured process in simulations of reviewing and reflecting on a task post its completion, mainly to identify mistakes and areas of future improvement.
After-Action Review is a structured process in simulations of reviewing and reflecting on a task post its completion, mainly to identify mistakes and areas of future improvement.
After-Action Review is a structured process in simulations of reviewing and reflecting on a task post its completion, mainly to identify mistakes and areas of future improvement.
AI & VR
AI & VR
A technology partnership where AI (artificial intelligence) acts as the brain that makes decisions and solves problems, while VR (virtual reality) creates 3D spaces you can interact with. Together, they're used in training, education, and gaming to create smart, realistic experiences that adapt to each user.
A technology partnership where AI (artificial intelligence) acts as the brain that makes decisions and solves problems, while VR (virtual reality) creates 3D spaces you can interact with. Together, they're used in training, education, and gaming to create smart, realistic experiences that adapt to each user.
Asynchronous Timewarp
Asynchronous Timewarp
Asynchronous Timewarp
Asynchronous Timewarp is a technique used in virtual reality where the user’s head movement is used to adjust the previously rendered frame. The technique is helpful in reducing latency and creating a much more immersive experience.
Asynchronous Timewarp is a technique used in virtual reality where the user’s head movement is used to adjust the previously rendered frame. The technique is helpful in reducing latency and creating a much more immersive experience.
Asynchronous Timewarp is a technique used in virtual reality where the user’s head movement is used to adjust the previously rendered frame. The technique is helpful in reducing latency and creating a much more immersive experience.
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Biometric Feedback
Biometric Feedback
Biometric Feedback
The real-time measurement and analysis of physiological and behavioral responses, enabling adaptive, personalized, and immersive experiences. Used in gaming, healthcare, security, and training, it enhances interaction through AI-driven insights and real-time adaptation.
The real-time measurement and analysis of physiological and behavioral responses, enabling adaptive, personalized, and immersive experiences. Used in gaming, healthcare, security, and training, it enhances interaction through AI-driven insights and real-time adaptation.
The real-time measurement and analysis of physiological and behavioral responses, enabling adaptive, personalized, and immersive experiences. Used in gaming, healthcare, security, and training, it enhances interaction through AI-driven insights and real-time adaptation.
Base Stations:
Base Stations:
Devices used to track the position and movement of VR controllers and headsets.
Devices used to track the position and movement of VR controllers and headsets.
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Cognitive Load
Cognitive Load
Cognitive Load
Cognitive Load refers to the mental effort of the user to process information from and interact with an immersive experience. High cognitive load results in fatigue and discomfort, leading to issues such as dizziness and nausea.
Cognitive Load refers to the mental effort of the user to process information from and interact with an immersive experience. High cognitive load results in fatigue and discomfort, leading to issues such as dizziness and nausea.
Cognitive Load refers to the mental effort of the user to process information from and interact with an immersive experience. High cognitive load results in fatigue and discomfort, leading to issues such as dizziness and nausea.
Crisis Simulation
Crisis Simulation
Crisis Simulation
Crisis Simulation immerses the users into a high-stakes simulated crisis to test and improve the decision-making skills of individuals or teams. It exposes weaknesses in response plans and helps find out areas for improvement.
Crisis Simulation immerses the users into a high-stakes simulated crisis to test and improve the decision-making skills of individuals or teams. It exposes weaknesses in response plans and helps find out areas for improvement.
Crisis Simulation immerses the users into a high-stakes simulated crisis to test and improve the decision-making skills of individuals or teams. It exposes weaknesses in response plans and helps find out areas for improvement.
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Digital Twin
Digital Twin
Digital Twin
A digital twin is a real-time virtual representation of a physical asset, system, or process, continuously updated with live data from sensors. This technology enables businesses to monitor, analyze, and optimize operations without directly interacting with physical equipment.
A digital twin is a real-time virtual representation of a physical asset, system, or process, continuously updated with live data from sensors. This technology enables businesses to monitor, analyze, and optimize operations without directly interacting with physical equipment.
Degrees of Freedom (DoF)
Degrees of Freedom (DoF)
Degrees of Freedom (DoF)
Degrees of Freedom refers to the types and extent of movement that a user can exhibit in a virtual environment. The two most common DOFs are 3DOF (just head movement) and 6DOF(full spatial movement.)
Degrees of Freedom refers to the types and extent of movement that a user can exhibit in a virtual environment. The two most common DOFs are 3DOF (just head movement) and 6DOF(full spatial movement.)
Digital Transformation
Digital Transformation
Digital Transformation
Digital transformation is the comprehensive integration of digital technologies into all areas of a business, fundamentally changing how it operates and delivers value to customers. It involves rethinking processes, adopting automation, and leveraging AI, cloud computing, and IoT to drive efficiency, agility, and innovation
Digital transformation is the comprehensive integration of digital technologies into all areas of a business, fundamentally changing how it operates and delivers value to customers. It involves rethinking processes, adopting automation, and leveraging AI, cloud computing, and IoT to drive efficiency, agility, and innovation
Degrees of Freedom (DoF)
Degrees of Freedom (DoF)
Degrees of Freedom refers to the types and extent of movement that a user can exhibit in a virtual environment. The two most common DOFs are 3DOF (just head movement) and 6DOF(full spatial movement.)
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Eye-tracking Module
Eye-tracking Module
Eye-tracking Module
An Eye-Tracking Module is a system inside VR headsets that tracks the user’s eye movements using a combination of infrared sensors and cameras. It enables the replication of complex real-world visual systems like foveated rendering.
An Eye-Tracking Module is a system inside VR headsets that tracks the user’s eye movements using a combination of infrared sensors and cameras. It enables the replication of complex real-world visual systems like foveated rendering.
An Eye-Tracking Module is a system inside VR headsets that tracks the user’s eye movements using a combination of infrared sensors and cameras. It enables the replication of complex real-world visual systems like foveated rendering.
Embodiment
Embodiment
Embodiment
Embodiment is a cognitive response where the user feels their body is part of the virtual world. This concept is especially important when it comes to avatars that represent the user in the virtual environment.
Embodiment is a cognitive response where the user feels their body is part of the virtual world. This concept is especially important when it comes to avatars that represent the user in the virtual environment.
Embodiment is a cognitive response where the user feels their body is part of the virtual world. This concept is especially important when it comes to avatars that represent the user in the virtual environment.
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Foveated Rendering
Foveated Rendering
Foveated Rendering
Foveated Rendering is a rendering technique used in VR and AR, where the visual quality is enhanced in the foveal vision and reduced in peripheral vision. This mimics human vision and also reduces the processing power required to render the visuals.
Foveated Rendering is a rendering technique used in VR and AR, where the visual quality is enhanced in the foveal vision and reduced in peripheral vision. This mimics human vision and also reduces the processing power required to render the visuals.
Foveated Rendering is a rendering technique used in VR and AR, where the visual quality is enhanced in the foveal vision and reduced in peripheral vision. This mimics human vision and also reduces the processing power required to render the visuals.
Funnel Analysis
Funnel Analysis
Funnel Analysis
Funnel analysis is a method used to track and analyze user behavior through sequential stages of a process, such as a purchase, signup, or onboarding. It helps identify drop-off points, optimize engagement, and improve conversion rates.
Funnel analysis is a method used to track and analyze user behavior through sequential stages of a process, such as a purchase, signup, or onboarding. It helps identify drop-off points, optimize engagement, and improve conversion rates.
Funnel analysis is a method used to track and analyze user behavior through sequential stages of a process, such as a purchase, signup, or onboarding. It helps identify drop-off points, optimize engagement, and improve conversion rates.
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Gesture Recognition
Gesture Recognition
Gesture Recognition
Gesture recognition enables devices to interpret human movements—such as hand gestures and facial expressions—using sensors and AI. It enhances user interactions in electronics, gaming, healthcare, automotive, and automation.
Gesture recognition enables devices to interpret human movements—such as hand gestures and facial expressions—using sensors and AI. It enhances user interactions in electronics, gaming, healthcare, automotive, and automation.
Gesture recognition enables devices to interpret human movements—such as hand gestures and facial expressions—using sensors and AI. It enhances user interactions in electronics, gaming, healthcare, automotive, and automation.
Gaze Heatmap
Gaze Heatmap
A gaze heatmap is a visual representation of eye-tracking data, illustrating where users direct their attention within a digital or physical environment. Using color-coded intensity levels, gaze heatmaps highlight areas of high and low visual engagement, helping researchers, designers, and businesses analyze user behavior in real time.
A gaze heatmap is a visual representation of eye-tracking data, illustrating where users direct their attention within a digital or physical environment. Using color-coded intensity levels, gaze heatmaps highlight areas of high and low visual engagement, helping researchers, designers, and businesses analyze user behavior in real time.
A gaze heatmap is a visual representation of eye-tracking data, illustrating where users direct their attention within a digital or physical environment. Using color-coded intensity levels, gaze heatmaps highlight areas of high and low visual engagement, helping researchers, designers, and businesses analyze user behavior in real time.
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Haptic Feedback
Haptic Feedback
Haptic Feedback
A technology that creates a sense of touch in digital devices through vibrations and movement. This allows users to feel responses when they tap screens or use virtual controls, similar to how a phone vibrates when typing. It's commonly used in phones, gaming controllers, and medical training tools.
A technology that creates a sense of touch in digital devices through vibrations and movement. This allows users to feel responses when they tap screens or use virtual controls, similar to how a phone vibrates when typing. It's commonly used in phones, gaming controllers, and medical training tools.
A technology that creates a sense of touch in digital devices through vibrations and movement. This allows users to feel responses when they tap screens or use virtual controls, similar to how a phone vibrates when typing. It's commonly used in phones, gaming controllers, and medical training tools.
Hazard Identification Training
Hazard Identification Training
Hazard Identification Training
Hazard Identification Training is a form of training where employees are trained to spot potential hazards in the workplace before they lead to accidents or health issues. The goal is to help employees develop a sharper awareness of preventive measures.
Hazard Identification Training is a form of training where employees are trained to spot potential hazards in the workplace before they lead to accidents or health issues. The goal is to help employees develop a sharper awareness of preventive measures.
Hazard Identification Training is a form of training where employees are trained to spot potential hazards in the workplace before they lead to accidents or health issues. The goal is to help employees develop a sharper awareness of preventive measures.
Holographic Displays
A device that creates 3D images that appear to float in the air without needing special glasses. Users can touch and move these virtual objects, making them useful for designing products, teaching students, and showing items in stores. These displays support real-time interaction and collaborative viewing
A device that creates 3D images that appear to float in the air without needing special glasses. Users can touch and move these virtual objects, making them useful for designing products, teaching students, and showing items in stores. These displays support real-time interaction and collaborative viewing
A device that creates 3D images that appear to float in the air without needing special glasses. Users can touch and move these virtual objects, making them useful for designing products, teaching students, and showing items in stores. These displays support real-time interaction and collaborative viewing
HTC VIVE Focus
HTC VIVE Focus
HTC VIVE Focus
HTC Vive Focus is a standalone VR headset from HTC targeted towards enterprises. It is apt for a wide range of enterprise use cases such as training and simulations, product design, virtual collaboration, and marketing.
HTC Vive Focus is a standalone VR headset from HTC targeted towards enterprises. It is apt for a wide range of enterprise use cases such as training and simulations, product design, virtual collaboration, and marketing.
HTC Vive Focus is a standalone VR headset from HTC targeted towards enterprises. It is apt for a wide range of enterprise use cases such as training and simulations, product design, virtual collaboration, and marketing.
Hybrid Cloud Storage
Hybrid cloud storage integrates on-premise, public, and private clouds, offering a balance of security, scalability, and cost efficiency. It lets businesses keep sensitive data locally while offloading less critical data to the cloud.
Hybrid cloud storage integrates on-premise, public, and private clouds, offering a balance of security, scalability, and cost efficiency. It lets businesses keep sensitive data locally while offloading less critical data to the cloud.
Hybrid cloud storage integrates on-premise, public, and private clouds, offering a balance of security, scalability, and cost efficiency. It lets businesses keep sensitive data locally while offloading less critical data to the cloud.
HTC VIVE Focus
HTC VIVE Focus
HTC Vive Focus is a standalone VR headset from HTC targeted towards enterprises. It is apt for a wide range of enterprise use cases such as training and simulations, product design, virtual collaboration, and marketing.
HTC Vive Focus is a standalone VR headset from HTC targeted towards enterprises. It is apt for a wide range of enterprise use cases such as training and simulations, product design, virtual collaboration, and marketing.
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Immersive learning
Immersive learning
Immersive learning
Immersive learning blends VR, AR, and simulations to create hands-on, interactive training experiences across industries. It fosters skill development, improves retention, and reduces risk by allowing learners to practice in realistic, consequence-free environments.
Immersive learning blends VR, AR, and simulations to create hands-on, interactive training experiences across industries. It fosters skill development, improves retention, and reduces risk by allowing learners to practice in realistic, consequence-free environments.
Immersive learning blends VR, AR, and simulations to create hands-on, interactive training experiences across industries. It fosters skill development, improves retention, and reduces risk by allowing learners to practice in realistic, consequence-free environments.
Inverse Kinematics
Inverse Kinematics
Inverse Kinematics
Inverse Kinematics is a technique where the joints (like arms and legs) of characters are configured so they can display natural and intuitive movements. The series of connected joints are referred to as a kinematic chain.
Inverse Kinematics is a technique where the joints (like arms and legs) of characters are configured so they can display natural and intuitive movements. The series of connected joints are referred to as a kinematic chain.
Inverse Kinematics is a technique where the joints (like arms and legs) of characters are configured so they can display natural and intuitive movements. The series of connected joints are referred to as a kinematic chain.
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Locomotion
Locomotion
Locomotion
Locomotion refers to the various techniques used to navigate and move in a virtual environment. Effective locomotion is challenging due to the potential for motion sickness and the limitations of physical space.
Locomotion refers to the various techniques used to navigate and move in a virtual environment. Effective locomotion is challenging due to the potential for motion sickness and the limitations of physical space.
Locomotion refers to the various techniques used to navigate and move in a virtual environment. Effective locomotion is challenging due to the potential for motion sickness and the limitations of physical space.
Inside-Out Tracking:
Inside-Out Tracking:
A tracking system where sensors on the headset itself track the user's movement, rather than external cameras or sensors.
A tracking system where sensors on the headset itself track the user's movement, rather than external cameras or sensors.
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Meta Quest 3
Meta Quest 3
Meta Quest 3
Meta Quest is a standalone VR headset with a built-in processor, storage, and six degrees of freedom. It is one of the most popular VR headsets in the market, due to its portability, ease of use, and immersive capabilities.
Meta Quest is a standalone VR headset with a built-in processor, storage, and six degrees of freedom. It is one of the most popular VR headsets in the market, due to its portability, ease of use, and immersive capabilities.
Meta Quest is a standalone VR headset with a built-in processor, storage, and six degrees of freedom. It is one of the most popular VR headsets in the market, due to its portability, ease of use, and immersive capabilities.
Mixed Reality Passthrough
Mixed Reality Passthrough
Mixed Reality Passthrough
Mixed Reality Passthrough is a feature of MR and VR headsets that lets the users to see the physical world around them through the headset. Cameras on the headset capture real-time video and display it on the headset’s internal screens.
Mixed Reality Passthrough is a feature of MR and VR headsets that lets the users to see the physical world around them through the headset. Cameras on the headset capture real-time video and display it on the headset’s internal screens.
Mixed Reality Passthrough is a feature of MR and VR headsets that lets the users to see the physical world around them through the headset. Cameras on the headset capture real-time video and display it on the headset’s internal screens.
Motion Sickness Mitigation
Motion Sickness Mitigation
Motion Sickness Mitigation
Motion Sickness Mitigation refers to the different techniques and strategies used to limit or eradicate the feeling of dizziness, disorientation, and nausea that the user might feel, due to sensory mismatch.
Motion Sickness Mitigation refers to the different techniques and strategies used to limit or eradicate the feeling of dizziness, disorientation, and nausea that the user might feel, due to sensory mismatch.
Motion Sickness Mitigation refers to the different techniques and strategies used to limit or eradicate the feeling of dizziness, disorientation, and nausea that the user might feel, due to sensory mismatch.
Mixed Reality Passthrough
Mixed Reality Passthrough
Mixed Reality Passthrough is a features of MR and VR headsets that lets the users to see the physical world around them through the headset. Cameras on the headset capture real-time video and display it on the headset’s internal screens.
Mixed Reality Passthrough is a features of MR and VR headsets that lets the users to see the physical world around them through the headset. Cameras on the headset capture real-time video and display it on the headset’s internal screens.
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Normal Mapping
Normal Mapping
Normal Mapping
The real-time measurement and analysis of physiological and behavioral responses, enabling adaptive, personalized, and immersive experiences. Used in gaming, healthcare, security, and training, it enhances interaction through AI-driven insights and real-time adaptation.
The real-time measurement and analysis of physiological and behavioral responses, enabling adaptive, personalized, and immersive experiences. Used in gaming, healthcare, security, and training, it enhances interaction through AI-driven insights and real-time adaptation.
The real-time measurement and analysis of physiological and behavioral responses, enabling adaptive, personalized, and immersive experiences. Used in gaming, healthcare, security, and training, it enhances interaction through AI-driven insights and real-time adaptation.
Mixed Reality Passthrough
Mixed Reality Passthrough
Mixed Reality Passthrough is a feature of MR and VR headsets that lets the users to see the physical world around them through the headset. Cameras on the headset capture real-time video and display it on the headset’s internal screens.
Mixed Reality Passthrough is a feature of MR and VR headsets that lets the users to see the physical world around them through the headset. Cameras on the headset capture real-time video and display it on the headset’s internal screens.
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OpenXR
OpenXR
OpenXR
OpenXR is an open standard developed by the Khronos Group to unify virtual reality (VR) and augmented reality (AR) development across multiple platforms. It provides a single API that allows applications to run on various VR headsets and AR devices without requiring separate platform-specific code.
OpenXR is an open standard developed by the Khronos Group to unify virtual reality (VR) and augmented reality (AR) development across multiple platforms. It provides a single API that allows applications to run on various VR headsets and AR devices without requiring separate platform-specific code.
OpenXR is an open standard developed by the Khronos Group to unify virtual reality (VR) and augmented reality (AR) development across multiple platforms. It provides a single API that allows applications to run on various VR headsets and AR devices without requiring separate platform-specific code.
Open VR
Open VR
Open VR
The lenses in a VR headset that magnify and focus the display for the user’s eyes.
The lenses in a VR headset that magnify and focus the display for the user’s eyes.
The lenses in a VR headset that magnify and focus the display for the user’s eyes.
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Photogrammetry
Photogrammetry
Photogrammetry
Photogrammetry is the science and technique of obtaining accurate measurements, spatial data, and three-dimensional (3D) models from two-dimensional (2D) photographs. It relies on analyzing multiple overlapping images taken from different angles to reconstruct assets in digital form.
Photogrammetry is the science and technique of obtaining accurate measurements, spatial data, and three-dimensional (3D) models from two-dimensional (2D) photographs. It relies on analyzing multiple overlapping images taken from different angles to reconstruct assets in digital form.
Photogrammetry is the science and technique of obtaining accurate measurements, spatial data, and three-dimensional (3D) models from two-dimensional (2D) photographs. It relies on analyzing multiple overlapping images taken from different angles to reconstruct assets in digital form.
Predictive Analytics
Predictive Analytics
Predictive Analytics
The use of historical data, AI, and machine learning to forecast future trends, optimize decision-making, and enhance efficiency. Applied in marketing, finance, healthcare, and operations, it empowers businesses with proactive, data-driven strategies.
The use of historical data, AI, and machine learning to forecast future trends, optimize decision-making, and enhance efficiency. Applied in marketing, finance, healthcare, and operations, it empowers businesses with proactive, data-driven strategies.
The use of historical data, AI, and machine learning to forecast future trends, optimize decision-making, and enhance efficiency. Applied in marketing, finance, healthcare, and operations, it empowers businesses with proactive, data-driven strategies.
Presence Breaking
Presence Breaking
Presence Breaking
Presence Breaking refers to any experience that breaks the immersion of a user in a virtual environment. Common reasons for presence breaking include low framerates, high latency, and external disruptions.
Presence Breaking refers to any experience that breaks the immersion of a user in a virtual environment. Common reasons for presence breaking include low framerates, high latency, and external disruptions.
Presence Breaking refers to any experience that breaks the immersion of a user in a virtual environment. Common reasons for presence breaking include low framerates, high latency, and external disruptions.
Procedural Training
Procedural Training
Procedural Training
Procedural Training teaches step-by-step procedures to complete a task in a controlled environment. It is used extensively in industries and sectors where following specific instructions is imperative due to concerns around safety, efficiency, or compliance.
Procedural Training teaches step-by-step procedures to complete a task in a controlled environment. It is used extensively in industries and sectors where following specific instructions is imperative due to concerns around safety, efficiency, or compliance.
Procedural Training teaches step-by-step procedures to complete a task in a controlled environment. It is used extensively in industries and sectors where following specific instructions is imperative due to concerns around safety, efficiency, or compliance.
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R
R
Remote Wipe
Remote Wipe
Remote Wipe
A type of VR experience where users can physically move around a room to interact with a virtual environment.
A type of VR experience where users can physically move around a room to interact with a virtual environment.
A type of VR experience where users can physically move around a room to interact with a virtual environment.
Refresh Rate
Refresh Rate
Refresh Rate
The frequency at which the display updates its image, measured in Hertz (Hz), impacting smoothness and comfort.
The frequency at which the display updates its image, measured in Hertz (Hz), impacting smoothness and comfort.
The frequency at which the display updates its image, measured in Hertz (Hz), impacting smoothness and comfort.
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Scenario Branching
Scenario Branching
Scenario Branching
Scenario Branching is a technique in simulations where the learner’s choice leads to different paths, consequences, or outcomes. Each choice leads to a unique progression within the simulation.
Scenario Branching is a technique in simulations where the learner’s choice leads to different paths, consequences, or outcomes. Each choice leads to a unique progression within the simulation.
Scenario Branching is a technique in simulations where the learner’s choice leads to different paths, consequences, or outcomes. Each choice leads to a unique progression within the simulation.
Soft Skills Simulation
Soft Skills Simulation
Soft Skills Simulation
Soft Skills Simulation is the process of building interpersonal skills in virtual environments. These simulations mimic real-world scenarios and help the participants practice skills with zero real-world consequences.
Soft Skills Simulation is the process of building interpersonal skills in virtual environments. These simulations mimic real-world scenarios and help the participants practice skills with zero real-world consequences.
Soft Skills Simulation is the process of building interpersonal skills in virtual environments. These simulations mimic real-world scenarios and help the participants practice skills with zero real-world consequences.
Spatial Audio
Spatial Audio
Spatial Audio
Spatial Audio creates a three-dimensional audio experience, similar to how we perceive sound in real life. It makes the sound appear from different directions and distances and thus creates a perception of depth and space.
Spatial Audio creates a three-dimensional audio experience, similar to how we perceive sound in real life. It makes the sound appear from different directions and distances and thus creates a perception of depth and space.
Spatial Audio creates a three-dimensional audio experience, similar to how we perceive sound in real life. It makes the sound appear from different directions and distances and thus creates a perception of depth and space.
Spatial Collaboration
Spatial Collaboration
Spatial Collaboration
Spatial Collaboration is the use of immersive technologies like AR and VR to collaborate in a shared virtual space. It enables real-time collaboration even if the workforce is separated by physical distance.
Spatial Collaboration is the use of immersive technologies like AR and VR to collaborate in a shared virtual space. It enables real-time collaboration even if the workforce is separated by physical distance.
Spatial Collaboration is the use of immersive technologies like AR and VR to collaborate in a shared virtual space. It enables real-time collaboration even if the workforce is separated by physical distance.
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T
Transfer of Training
Transfer of Training
Transfer of Training
Transfer of Training refers to the application of knowledge and skills gained from one context in another context. In VR, it refers to the application of skills learned from VR simulations into real-life applications.
Transfer of Training refers to the application of knowledge and skills gained from one context in another context. In VR, it refers to the application of skills learned from VR simulations into real-life applications.
Tracking System:
Tracking System:
Devices that monitor the user's movements and position in the virtual environment.
Devices that monitor the user's movements and position in the virtual environment.
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U
U
Unity
Unity
Unity
Unity is a powerful real-time development platform used for creating interactive 3D experiences, particularly in virtual reality (VR) and augmented reality (AR). It enables developers to build immersive games, simulations, and applications with high-performance rendering and cross-platform compatibility.
Unity is a powerful real-time development platform used for creating interactive 3D experiences, particularly in virtual reality (VR) and augmented reality (AR). It enables developers to build immersive games, simulations, and applications with high-performance rendering and cross-platform compatibility.
Tracking System:
Tracking System:
Devices that monitor the user's movements and position in the virtual environment.
Devices that monitor the user's movements and position in the virtual environment.
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V
V
Virtual Prototyping
Virtual Prototyping
Virtual Prototyping
Virtual Prototyping refers to creating and testing a product in a virtual environment before building the product in the real world. This approach allows for multiple iterations and design improvements before physical manufacturing.
Virtual Prototyping refers to creating and testing a product in a virtual environment before building the product in the real world. This approach allows for multiple iterations and design improvements before physical manufacturing.
Virtual Prototyping refers to creating and testing a product in a virtual environment before building the product in the real world. This approach allows for multiple iterations and design improvements before physical manufacturing.
Virtual Classroom
Virtual Classroom
Virtual Classroom
A Virtual Classroom is a digital classroom setup that lets teachers and students interact in real-time, even if separated by huge distances in real life. It often mimics the structure and mode of teaching, of a traditional classroom.
A Virtual Classroom is a digital classroom setup that lets teachers and students interact in real-time, even if separated by huge distances in real life. It often mimics the structure and mode of teaching, of a traditional classroom.
A Virtual Classroom is a digital classroom setup that lets teachers and students interact in real-time, even if separated by huge distances in real life. It often mimics the structure and mode of teaching, of a traditional classroom.
Volumetric Capturing
Volumetric Capturing
Volumetric Capturing
Volumetric Capturing is a technique of capturing 3D representations of physical entities using multiple camera systems and depth sensors. These set-ups record both 2D images and 3D spatial information of the entities.
Volumetric Capturing is a technique of capturing 3D representations of physical entities using multiple camera systems and depth sensors. These set-ups record both 2D images and 3D spatial information of the entities.
Volumetric Capturing is a technique of capturing 3D representations of physical entities using multiple camera systems and depth sensors. These set-ups record both 2D images and 3D spatial information of the entities.
VR Backpack PC
VR Backpack PC
VR Backpack PC
VR Backpack PCs are portable, wearable PCs equipped with high-performance components such as state-of-the-art CPUs and GPUs. It enables the user to move around in large physical spaces.
VR Backpack PCs are portable, wearable PCs equipped with high-performance components such as state-of-the-art CPUs and GPUs. It enables the user to move around in large physical spaces.
VR Backpack PCs are portable, wearable PCs equipped with high-performance components such as state-of-the-art CPUs and GPUs. It enables the user to move around in large physical spaces.
VR-Ready PC
VR-Ready PC
VR-Ready PC
VR-Ready PC is a computer that has hardware powerful enough to handle VR applications. The PC must deliver high frame rates, render detailed 3D environments, and facilitate smooth interactions - all with minimal latency and performance dips.
VR-Ready PC is a computer that has hardware powerful enough to handle VR applications. The PC must deliver high frame rates, render detailed 3D environments, and facilitate smooth interactions - all with minimal latency and performance dips.
VR-Ready PC is a computer that has hardware powerful enough to handle VR applications. The PC must deliver high frame rates, render detailed 3D environments, and facilitate smooth interactions - all with minimal latency and performance dips.
VR Treadmills
VR Treadmills
VR Treadmills
VR Treadmills are specialized omnidirectional treadmills that let users physically move inside a virtual world while being rooted in a pre-defined space in the real world. It eliminates the need for large physical spaces for immersive experiences.
VR Treadmills are specialized omnidirectional treadmills that let users physically move inside a virtual world while being rooted in a pre-defined space in the real world. It eliminates the need for large physical spaces for immersive experiences.
VR Treadmills are specialized omnidirectional treadmills that let users physically move inside a virtual world while being rooted in a pre-defined space in the real world. It eliminates the need for large physical spaces for immersive experiences.
VR headset
VR headset
VR headset
A VR headset is a device that immerses users in a 3D environment using advanced displays, sensors, and motion tracking. It enables diverse experiences including training and gaming. Major brands in the space includes Meta Quest, HTC Vive, and PlayStation VR.
A VR headset is a device that immerses users in a 3D environment using advanced displays, sensors, and motion tracking. It enables diverse experiences including training and gaming. Major brands in the space includes Meta Quest, HTC Vive, and PlayStation VR.
A VR headset is a device that immerses users in a 3D environment using advanced displays, sensors, and motion tracking. It enables diverse experiences including training and gaming. Major brands in the space includes Meta Quest, HTC Vive, and PlayStation VR.
VR Treadmills
VR Treadmills
VR Treadmills are specialized omnidirectional treadmills that let users physically move inside a virtual world while being rooted in a pre-defined space in the real world. It eliminates the need for large physical spaces for immersive experiences.
VR Treadmills are specialized omnidirectional treadmills that let users physically move inside a virtual world while being rooted in a pre-defined space in the real world. It eliminates the need for large physical spaces for immersive experiences.
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WebXR
WebXR
An open web standard enabling virtual and augmented reality experiences directly in browsers, eliminating the need for app downloads. It supports cross-device compatibility and integrates seamlessly with web technologies like HTML, JavaScript, and WebGL.
An open web standard enabling virtual and augmented reality experiences directly in browsers, eliminating the need for app downloads. It supports cross-device compatibility and integrates seamlessly with web technologies like HTML, JavaScript, and WebGL.
Virtual Environment (VE):
Virtual Environment (VE):
The computer-generated simulation or space in which users are immersed during a VR experience.
The computer-generated simulation or space in which users are immersed during a VR experience.